Thursday, September 14, 2017

Oculus Rift - Virtual Reality Headset

Design

  • ​This breakthrough VR tech is a really amazing piece of hardware design
  • The black color and polished finish is worth a look alone
  • The eye piece can feel a little heavy but the counter support from the sides and top of the head make the Oculus rift super comfortable (and snug)
  • The Oculus Touch which is the hand movement VR is another fantastic piece of hardware.
  • Oculus Touch It feels very natural as your grip it and anyone who has ever used a console before will have minimal ramp up time to use it

Specs

  • The Rift has OLED display for the eye pieces and each piece has a resolution of 1080x1200 with a refresh rate of 90Hz
  • It also has 3D surround audio headsets which can be removed and the rift has an optional headphone jack input
  • Oculus Touch, controllers tracked by an additional IR LED system or you can use an XBOX controller as well (as an alternative to the touch)
  • You will require an 'Oculus Rift compatible' PC to actually be able to use the Rift
  • Tracking of the position which is a key element for this is done via Oculus's Constellation Tracking System which has low latency and sub mm accuracy

Usage

  • Oculus Rift currently only works with "Oculus Rift" compatible PC's which can take you in the $1500+ range (see a full list here https://www.oculus.com/en-us/oculus-ready-pcs/)
  • Special games are being developed for this experience and the ones that are available currently will remind you of the early days of the new Nintendo Wii, fun games but not your typical genres like FPS
  • Talking about FPS, I was informed by an 'anonymous' source that FPS will be coming soon, potentially around the E3 conference (June 2016)
  • Duration - This is specifically challenging. It is an amazing experience playing games using the Oculus Rift & Touch but there are limitations on how long you can play them. Strong possibility you will be sweating after 10+ minutes due to the snug fit of the rift but disorientation even though minimal can take a toll on you rather quickly.

Overall Verdict

  • I had the opportunity to try out the Oculus Rift at the Facebook F8 Developer conference this year. It was an eye opening experience (no pun intended). Took about an hour in the line but the experience of being able to put yourself in a basketball court and use your hands to lift a basketball and shoot it is hard to describe and compare, you just have to experience it to believe it
  • I also got a chance to try a game called "Eagle Flight" where you are basically viewing a city from the sky (as an eagle) and have to perform various maneuvers in the game. This was yet another amazing experience. It was insanely fun. A little straining on the neck but a fantastic experience transporting you to a different space (check out a demo here - https://www.youtube.com/watch?v=bUNVDm3Bkxg) 
  • VR is the future and the Oculus Rift/Touch are a great giant step towards it. This will become more mainstream in the next few years but until it does, it is still going to be an expensive hobby and you probably will at some point find yourself lucky enough to experience this at one of the many tech conferences
  • Unless you are seated and playing the VR game, you are still going to have a challenge of not running into things as you will lose perspective very quickly once you have your VR headsets on. At each demo, we had the fantastic Oculus staff keeping an eye on us to make sure we didn't end up injuring ourselves due to the lack of orientation

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